95 lines
2.3 KiB
C++
95 lines
2.3 KiB
C++
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// This may look like C code, but it is really -*- C++ -*-
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// ------------------------------------------------------------------
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// The Goldware Library
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// Copyright (C) 1990-1999 Odinn Sorensen
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// ------------------------------------------------------------------
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Library General Public
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// License as published by the Free Software Foundation; either
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// version 2 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Library General Public License for more details.
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//
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// You should have received a copy of the GNU Library General Public
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// License along with this program; if not, write to the Free
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// Software Foundation, Inc., 59 Temple Place, Suite 330, Boston,
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// MA 02111-1307, USA
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// ------------------------------------------------------------------
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// $Id$
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// ------------------------------------------------------------------
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// Sound interface class.
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// ------------------------------------------------------------------
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#include <cstdlib>
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#include <gsndall.h>
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// ------------------------------------------------------------------
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static gsnd* snd = NULL;
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// ------------------------------------------------------------------
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gsound::gsound() {
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snd = new gsnd;
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installed = (snd->open_api() != -1);
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}
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// ------------------------------------------------------------------
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gsound::~gsound() {
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snd->close_api();
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delete snd;
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}
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// ------------------------------------------------------------------
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int gsound::load(const char* file) {
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return snd->open(file);
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}
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// ------------------------------------------------------------------
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int gsound::unload() {
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return snd->close();
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}
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// ------------------------------------------------------------------
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int gsound::play() {
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return snd->play();
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}
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// ------------------------------------------------------------------
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int gsound::stop() {
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return snd->stop();
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}
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// ------------------------------------------------------------------
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int gsound::is_playing() {
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return snd->is_playing();
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}
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// ------------------------------------------------------------------
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