313 lines
7.0 KiB
C++
313 lines
7.0 KiB
C++
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// This may look like C code, but it is really -*- C++ -*-
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// ------------------------------------------------------------------
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// The Goldware Library
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// Copyright (C) 1990-1999 Odinn Sorensen
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// ------------------------------------------------------------------
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Library General Public
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// License as published by the Free Software Foundation; either
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// version 2 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Library General Public License for more details.
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//
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// You should have received a copy of the GNU Library General Public
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// License along with this program; if not, write to the Free
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// Software Foundation, Inc., 59 Temple Place, Suite 330, Boston,
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// MA 02111-1307, USA
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// ------------------------------------------------------------------
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// $Id$
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// ------------------------------------------------------------------
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// Menu class.
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// ------------------------------------------------------------------
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#include <cstdlib>
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#include <cstring>
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#include <gmnubase.h>
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// ------------------------------------------------------------------
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void GMnu::Init() {
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bordertype = 0;
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bordercolor = 0;
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textcolor = 0;
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quickcolor = 0;
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noselcolor = 0;
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barcolor = 0;
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shadowcolor = -1;
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title = NULL;
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titlepos = TCENTER;
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titlecolor = 0;
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deschdl = -1;
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descrow = 0;
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desccolumn = 0;
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desccolor = 0;
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helpnumber = -1;
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beginrow = 0;
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begincolumn = 0;
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menuopen = NULL;
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itemmask = 0;
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escape = YES;
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finaltag = -1;
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status = W_NOERROR;
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depth = -1;
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memset(stack, 0, sizeof(stack));
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}
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// ------------------------------------------------------------------
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void GMnu::SetBorder(int type, int color) {
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bordertype = type;
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bordercolor = color;
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}
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// ------------------------------------------------------------------
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void GMnu::SetColor(int text, int quick, int nosel, int bar, int shadow) {
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textcolor = text;
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quickcolor = quick;
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noselcolor = nosel;
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barcolor = bar;
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shadowcolor = shadow;
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}
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// ------------------------------------------------------------------
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void GMnu::SetTitle(const char* text, int color, int pos) {
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title = text;
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titlepos = pos;
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titlecolor = color;
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}
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// ------------------------------------------------------------------
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void GMnu::SetTitle(const char* text) {
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title = text;
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}
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// ------------------------------------------------------------------
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void GMnu::SetDesc(int hdl, int row, int col, int color) {
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deschdl = hdl;
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descrow = row;
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desccolumn = col;
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desccolor = color;
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}
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// ------------------------------------------------------------------
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void GMnu::SetPos(int row, int col, int width, int height) {
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beginrow = row;
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begincolumn = col;
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beginwidth = width;
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beginheight = height;
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}
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// ------------------------------------------------------------------
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void GMnu::SetEsc(int option) {
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escape = option;
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}
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// ------------------------------------------------------------------
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void GMnu::SetHelp(int help) {
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helpnumber = help;
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}
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// ------------------------------------------------------------------
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void GMnu::SetMask(int mask) {
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itemmask = mask;
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}
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// ------------------------------------------------------------------
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void GMnu::SetTag(int tag) {
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stack[depth].tag = tag;
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}
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// ------------------------------------------------------------------
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void GMnu::Begin(int type) {
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int was_horz = (stack[depth].type&M_HORZ) ? true : false;
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depth++;
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stack[depth].tag = -1;
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stack[depth].type = type | M_SAVE;
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stack[depth].winrow = (beginrow != -1) ? beginrow : (was_horz ? stack[depth-1].winrow+1 : stack[depth-1].winrow+stack[depth-1].itemrow);
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stack[depth].wincolumn = (begincolumn != -1) ? begincolumn : (stack[depth-1].wincolumn+(was_horz?0:1));
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stack[depth].itemrow = stack[depth].itemcolumn = 0;
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status = wmenubeg_(
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stack[depth].winrow,
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stack[depth].wincolumn,
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beginheight,
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beginwidth,
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bordertype,
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bordercolor,
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textcolor,
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menuopen,
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stack[depth].type
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);
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wmenutitshad(title, titlepos, titlecolor, shadowcolor);
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beginwidth = beginheight = 0;
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beginrow = begincolumn = -1;
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}
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// ------------------------------------------------------------------
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void GMnu::End() {
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status = wmenuend(stack[depth].tag, stack[depth].type, (stack[depth].type&M_VERT)?255:0, 0, textcolor, quickcolor, noselcolor, barcolor);
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depth--;
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if((depth >= 0) and (stack[depth].type & M_HORZ))
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stack[depth].wincolumn += stack[depth].winwidth;
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title = NULL;
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}
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// ------------------------------------------------------------------
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extern int _finaltagid;
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void GMnu::Start() {
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int _prev_escape = wsetesc(escape);
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wmenuget();
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finaltag = _finaltagid;
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wsetesc(_prev_escape);
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}
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// ------------------------------------------------------------------
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void GMnu::Item(int tag, const char* text) {
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Item(tag, text, itemmask, NULL, 0);
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}
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// ------------------------------------------------------------------
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void GMnu::Item(int tag, const char* text, int fmask) {
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Item(tag, text, fmask, NULL, 0);
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}
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// ------------------------------------------------------------------
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void GMnu::Item(int tag, const char* text, VfvCP select, int fmask) {
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Item(tag, text, fmask, select, 0);
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}
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// ------------------------------------------------------------------
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void GMnu::Item(int tag, const char* text, int fmask, VfvCP select, gkey hotkey) {
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if(stack[depth].tag == -1)
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stack[depth].tag = tag;
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char shortcut = *text;
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for(_item_t* p = gwin.cmenu->item; p; p = p->prev) {
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if(p->schar == shortcut)
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shortcut = NUL;
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}
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status = wmenuitem(stack[depth].itemrow, stack[depth].itemcolumn, text+1, shortcut, tag, fmask, select, hotkey, helpnumber);
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stack[depth].winwidth = strlen(text+1);
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if(stack[depth].type & M_HORZ)
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stack[depth].itemcolumn += stack[depth].winwidth;
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else
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stack[depth].itemrow++;
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}
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// ------------------------------------------------------------------
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void GMnu::ItemDesc(const char* text) {
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status = wmenuitxt(deschdl, descrow, desccolumn, desccolor, text);
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}
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// ------------------------------------------------------------------
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void GMnu::ItemFuncs(VfvCP before, VfvCP after) {
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status = wmenuiba(before, after);
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}
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// ------------------------------------------------------------------
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void GMnu::SetNextItem(int tag) {
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status = wmenuinext(tag);
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}
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// ------------------------------------------------------------------
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void GMnu::DisableItem(int tag) {
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status = wmenuidsab(tag);
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}
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// ------------------------------------------------------------------
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void GMnu::EnableItem(int tag) {
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status = wmenuienab(tag);
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}
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// ------------------------------------------------------------------
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GMnuItm* GMnu::FindItem(int tag) {
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return wmenuifind(tag);
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}
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// ------------------------------------------------------------------
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