// ------------------------------------------------------------------ // GoldED+ // Copyright (C) 1990-1999 Odinn Sorensen // Copyright (C) 1999-2000 Alexander S. Aganichev // ------------------------------------------------------------------ // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License as // published by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, // MA 02111-1307 USA // ------------------------------------------------------------------ // $Id$ // ------------------------------------------------------------------ // Functions related to sound. // ------------------------------------------------------------------ #define GOLD_SOUNDSUPPORT 1 #include #include #ifdef GOLD_SOUNDSUPPORT #include #endif // ------------------------------------------------------------------ #ifdef GOLD_SOUNDSUPPORT gsound* snd = NULL; #endif // ------------------------------------------------------------------ #if defined(__MSDOS__) #define Beep(A,B) { sound(A); usleep(CFG ? B*CFG->beepfactor+1 : B*1000); } #define Sleep(A) { usleep(CFG ? A*CFG->beepfactor/1000+1 : A); } #define NoSound() { nosound(); } #elif defined(__OS2__) #define Beep(A,B) { DosBeep(A, CFG ? B*CFG->beepfactor/1000+1 : B); } #define Sleep(A) { usleep(CFG ? A*CFG->beepfactor/1000+1 : A); } #define NoSound() { } #elif defined(__WIN32__) #define Beep(A,B) { (Beep)(A, CFG ? B*CFG->beepfactor/1000+1 : B); } #define Sleep(A) { usleep(CFG ? A*CFG->beepfactor/1000+1 : A); } #define NoSound() { } #else #define Beep(A,B) { } #define Sleep(A) { } #define NoSound() { } #endif // ------------------------------------------------------------------ void ResetSound(void) { #ifdef GOLD_SOUNDSUPPORT if(snd->is_installed()) { while(snd->is_playing()) { if(kbxhit()) { if(kbxget() == Key_Esc) { snd->stop(); break; } } } } delete snd; snd = NULL; #endif } // ------------------------------------------------------------------ void InitSound() { // Find out if there are any sound files to be played #ifdef GOLD_SOUNDSUPPORT std::vector::iterator n; for(n = CFG->event.begin(); n != CFG->event.end(); n++) { if(n->play.type == PLAY_VOC) { snd = new gsound; if (snd->is_installed()) { if (not quiet) STD_PRINT("* Soundcard support was successfully initialized." << std::endl); atexit(ResetSound); } else { if (not quiet) STD_PRINT("* Soundcard support could NOT be initialized!" << std::endl); ResetSound(); } break; } } #endif } // ------------------------------------------------------------------ // Fill out a GPlay struct using a filename void FileToGPlay(GPlay* playbuf, char* filename) { if(strchr(CleanFilename(filename), '.') != NULL) playbuf->type = PLAY_VOC; else { playbuf->type = PLAY_DOS; if(strieql(filename, "TheEnd")) playbuf->effectno = SND_THEEND; else if(strieql(filename, "GotIt")) playbuf->effectno = SND_GOTIT; else if(strieql(filename, "TooBad")) playbuf->effectno = SND_TOOBAD; else if(strieql(filename, "ToYou")) playbuf->effectno = SND_TOYOU; else if(strieql(filename, "SayBiBi")) playbuf->effectno = SND_SAYBIBI; else if(strieql(filename, "SOS")) playbuf->effectno = SND_S_O_S; else playbuf->effectno = 0xFFFF; } strcpy(playbuf->file, filename); } // ------------------------------------------------------------------ // Handle event int HandleGEvent(uint event) { int retval = -1; // Event could not be handled if(event == EVTT_BREAKLOOP) { #ifdef GOLD_SOUNDSUPPORT if(snd) { while(snd->is_playing()) { if(kbxhit()) { if(kbxget() == Key_Esc) { snd->stop(); break; } } } } #endif return 0; } if(event == EVTT_STOPVOICE) { #ifdef GOLD_SOUNDSUPPORT if(snd) snd->stop(); #endif return 0; } if(event == EVTT_REMOVEVOCBUF) { #ifdef GOLD_SOUNDSUPPORT if(snd) { if(not snd->is_playing()) snd->unload(); } #endif return 0; } if(CFG) { std::vector::iterator n; for(n = CFG->event.begin(); n != CFG->event.end(); n++) { if(event == n->type) { switch(n->command) { case EVTC_PLAY: n->play.Play(); retval = 0; // Event was found and handled break; } break; } } } else { MakeNoise(SND_S_O_S); } return retval; } // ------------------------------------------------------------------ // Make infernal noises int MakeNoise(int type) { int n; if((CFG and CFG->switches.get(beepnoises)) and not disablesound) { switch(type) { case SND_SAYBIBI: Beep(440, 111); NoSound(); break; case SND_TOYOU: for(n=100; n<800; n+=400) Beep(n, 18); for(; n>100; n-=400) Beep(n, 18); NoSound(); break; case SND_THEEND: Beep(220, 111); Beep(110, 167); NoSound(); break; case SND_GOTIT: Beep(110, 56); Beep(220, 56); Beep(110, 56); Beep(220, 111); NoSound(); break; case SND_TOOBAD: Beep(440, 111); Beep(220, 111); Beep(110, 167); NoSound(); break; case SND_S_O_S: Beep(1000, 56); Sleep(111); Beep(1000, 56); Sleep(111); Beep(1000, 56); Sleep(222); Beep(1000, 167); Sleep(167); Beep(1000, 167); Sleep(167); Beep(1000, 167); Sleep(222); Beep(1000, 56); Sleep(111); Beep(1000, 56); Sleep(111); Beep(1000, 56); NoSound(); break; } } return(type); } // ------------------------------------------------------------------ // Play a file int GPlay::Play() const { switch(type) { case PLAY_DOS: MakeNoise(effectno); break; case PLAY_VOC: if(not disablesound) { #ifdef GOLD_SOUNDSUPPORT if(snd) { snd->load(AddPath(CFG->soundpath, file)); snd->play(); } #endif } break; } return 0; } // ------------------------------------------------------------------ // Say a simple bibi void SayBibi() { if(CFG and CFG->switches.get(beepnoises)) HandleGEvent(EVTT_SAYBIBI); } // ------------------------------------------------------------------