//  This may look like C code, but it is really -*- C++ -*-

//  ------------------------------------------------------------------
//  The Goldware Library
//  Copyright (C) 1990-1999 Odinn Sorensen
//  ------------------------------------------------------------------
//  This library is free software; you can redistribute it and/or
//  modify it under the terms of the GNU Library General Public
//  License as published by the Free Software Foundation; either
//  version 2 of the License, or (at your option) any later version.
//
//  This library is distributed in the hope that it will be useful,
//  but WITHOUT ANY WARRANTY; without even the implied warranty of
//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
//  Library General Public License for more details.
//
//  You should have received a copy of the GNU Library General Public
//  License along with this program; if not, write to the Free
//  Software Foundation, Inc., 59 Temple Place, Suite 330, Boston,
//  MA 02111-1307, USA
//  ------------------------------------------------------------------
//  $Id$
//  ------------------------------------------------------------------
//  Sound interface class.
//  ------------------------------------------------------------------

#ifndef __gsndall_h
#define __gsndall_h


//  ------------------------------------------------------------------

#include <gsndsapi.h>
#ifdef __OS2__
#define INCL_BASE
#include <os2.h>
#endif
#ifdef __WIN32__
#include <windows.h>
#endif


//  ------------------------------------------------------------------

#ifdef DEBUG
extern int debug;
#endif


//  ------------------------------------------------------------------

class gsnd {

protected:

  #if defined(__MSDOS__)
  int mpx;
  #if defined(__DJGPP__) || (defined(__WATCOMC__) && defined(__386__))
  int buffer;
  #else
  char* buffer;
  #endif
  gsapidata* data;
  uint key_value;
  int call_api(uint al, uint bx=0);
  #endif

  int api_open;
  int file_open;

  void free_buffer();

public:

  gsnd();
  ~gsnd();

  // API open/close
  int open_api();
  int close_api();

  // Sound file open/close
  int open(const char* file);
  int close();

  // Sound play and control
  int play(uint sample_rate=0);
  int stop();
  int pause();
  int resume();
  int break_loop(int method=0);
  void speaker(int onoff);

  // Information   
  uint get_sample_rate();
  int api_is_open()  { return api_open; }
  int is_playing();
};


//  ------------------------------------------------------------------

class gsound {

protected:

  int installed;

public:

  gsound();
  ~gsound();

  int load(const char* file);
  int unload();
  int play();
  int stop();

  int is_playing();

  int is_installed() { return installed; }
};


//  ------------------------------------------------------------------

#endif

//  ------------------------------------------------------------------