//  This may look like C code, but it is really -*- C++ -*-

//  ------------------------------------------------------------------
//  The Goldware Library
//  Copyright (C) 1990-1999 Odinn Sorensen
//  Copyright (C) 1999-2000 Alexander S. Aganichev
//  ------------------------------------------------------------------
//  This library is free software; you can redistribute it and/or
//  modify it under the terms of the GNU Library General Public
//  License as published by the Free Software Foundation; either
//  version 2 of the License, or (at your option) any later version.
//
//  This library is distributed in the hope that it will be useful,
//  but WITHOUT ANY WARRANTY; without even the implied warranty of
//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
//  Library General Public License for more details.
//
//  You should have received a copy of the GNU Library General Public
//  License along with this program; if not, write to the Free
//  Software Foundation, Inc., 59 Temple Place, Suite 330, Boston,
//  MA 02111-1307, USA
//  ------------------------------------------------------------------
//  $Id$
//  ------------------------------------------------------------------
//  Decoder/encoders.
//  ------------------------------------------------------------------

#ifndef __gutlcode_h
#define __gutlcode_h


//  ------------------------------------------------------------------

#ifdef __GNUG__
#pragma interface "gutlcode.h"
#endif


//  ------------------------------------------------------------------

#include <gdefs.h>


//  ------------------------------------------------------------------

class code_engines {

public:

  virtual char* decode(char* outputbuffer, const char* inputbuffer) = 0;
};


//  ------------------------------------------------------------------

class uucode_engine : public code_engines {

protected:

  struct {
    char blank;
    int  len[63];
    int  ch[256];
  } table;

  int initialized;
  int defining_table;
  int table_index;

  void initialize();

public:

  int complete;

  uucode_engine();

  char* decode(char* outputbuffer, const char* inputbuffer);
};


//  ------------------------------------------------------------------

class quoted_printable_engine : public code_engines {

protected:

public:

  char* decode(char* outputbuffer, const char* inputbuffer);
};


//  ------------------------------------------------------------------

class base64_engine : public code_engines {

protected:

  static char table[64];

public:

  char* decode(char* outputbuffer, const char* inputbuffer);
  char* encode(char* outputbuffer, const char* inputbuffer, uint length, bool padding=true);
};


//  ------------------------------------------------------------------

#endif

//  ------------------------------------------------------------------