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magicka/deps/cdk-5.0-20161210/examples/cdkscreen_ex.c

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/* $Id: cdkscreen_ex.c,v 1.9 2016/12/04 15:22:16 tom Exp $ */
#include <cdk_test.h>
/*
* This demonstrates how to create four different Cdk
* screens and flip between them.
*/
#ifdef HAVE_XCURSES
char *XCursesProgramName = "cdkscreen_ex";
#endif
int main (void)
{
CDKSCREEN *cdkScreen1, *cdkScreen2;
CDKSCREEN *cdkScreen3, *cdkScreen4;
CDKSCREEN *cdkScreen5;
CDKLABEL *label1, *label2;
CDKLABEL *label3, *label4;
CDKDIALOG *dialog;
const char *title1Mesg[4];
const char *title2Mesg[4];
const char *title3Mesg[4];
const char *title4Mesg[4];
const char *dialogMesg[10];
const char *buttons[] =
{
"Continue",
"Exit"
};
/* Create the screens. */
cdkScreen1 = initCDKScreen (NULL);
cdkScreen2 = initCDKScreen (stdscr);
cdkScreen3 = initCDKScreen (stdscr);
cdkScreen4 = initCDKScreen (stdscr);
cdkScreen5 = initCDKScreen (stdscr);
/* Create the first screen. */
title1Mesg[0] = "<C><#HL(30)>";
title1Mesg[1] = "<C></R>This is the first screen.";
title1Mesg[2] = "<C>Hit space to go to the next screen";
title1Mesg[3] = "<C><#HL(30)>";
label1 = newCDKLabel (cdkScreen1, CENTER, TOP,
(CDK_CSTRING2)title1Mesg, 4,
FALSE, FALSE);
/* Create the second screen. */
title2Mesg[0] = "<C><#HL(30)>";
title2Mesg[1] = "<C></R>This is the second screen.";
title2Mesg[2] = "<C>Hit space to go to the next screen";
title2Mesg[3] = "<C><#HL(30)>";
label2 = newCDKLabel (cdkScreen2, RIGHT, CENTER,
(CDK_CSTRING2)title2Mesg, 4,
FALSE, FALSE);
/* Create the third screen. */
title3Mesg[0] = "<C><#HL(30)>";
title3Mesg[1] = "<C></R>This is the third screen.";
title3Mesg[2] = "<C>Hit space to go to the next screen";
title3Mesg[3] = "<C><#HL(30)>";
label3 = newCDKLabel (cdkScreen3, CENTER, BOTTOM,
(CDK_CSTRING2)title3Mesg, 4,
FALSE, FALSE);
/* Create the fourth screen. */
title4Mesg[0] = "<C><#HL(30)>";
title4Mesg[1] = "<C></R>This is the fourth screen.";
title4Mesg[2] = "<C>Hit space to go to the next screen";
title4Mesg[3] = "<C><#HL(30)>";
label4 = newCDKLabel (cdkScreen4, LEFT, CENTER,
(CDK_CSTRING2)title4Mesg, 4,
FALSE, FALSE);
/* Create the fifth screen. */
dialogMesg[0] = "<C><#HL(30)>";
dialogMesg[1] = "<C>Screen 5";
dialogMesg[2] = "<C>This is the last of 5 screens. If you want";
dialogMesg[3] = "<C>to continue press the 'Continue' button.";
dialogMesg[4] = "<C>Otherwise press the 'Exit' button";
dialogMesg[5] = "<C><#HL(30)>";
dialog = newCDKDialog (cdkScreen5, CENTER, CENTER,
(CDK_CSTRING2)dialogMesg, 6,
(CDK_CSTRING2)buttons, 2,
A_REVERSE, TRUE, TRUE, FALSE);
/* Do this for ever... (almost) */
for (;;)
{
int answer;
/* Draw the first screen. */
drawCDKScreen (cdkScreen1);
waitCDKLabel (label1, ' ');
eraseCDKScreen (cdkScreen1);
/* Draw the second screen. */
drawCDKScreen (cdkScreen2);
waitCDKLabel (label2, ' ');
eraseCDKScreen (cdkScreen2);
/* Draw the third screen. */
drawCDKScreen (cdkScreen3);
waitCDKLabel (label3, ' ');
eraseCDKScreen (cdkScreen3);
/* Draw the fourth screen. */
drawCDKScreen (cdkScreen4);
waitCDKLabel (label4, ' ');
eraseCDKScreen (cdkScreen4);
/* Draw the fourth screen. */
drawCDKScreen (cdkScreen5);
answer = activateCDKDialog (dialog, 0);
/* Check the users answer. */
if (answer == 1)
{
destroyCDKLabel (label1);
destroyCDKLabel (label2);
destroyCDKLabel (label3);
destroyCDKLabel (label4);
destroyCDKDialog (dialog);
destroyCDKScreen (cdkScreen1);
destroyCDKScreen (cdkScreen2);
destroyCDKScreen (cdkScreen3);
destroyCDKScreen (cdkScreen4);
destroyCDKScreen (cdkScreen5);
endCDK ();
ExitProgram (EXIT_SUCCESS);
}
}
}