264 lines
7.1 KiB
Groff
264 lines
7.1 KiB
Groff
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.\" $Id: cdk_marquee.3,v 1.18 2016/12/10 17:06:13 tom Exp $
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.de bP
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.IP \(bu 4
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..
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.de XX
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..
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.TH cdk_marquee 3
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.SH NAME
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.XX activateCDKMarquee
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.XX deactivateCDKMarquee
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.XX destroyCDKMarquee
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.XX drawCDKMarquee
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.XX eraseCDKMarquee
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.XX getCDKMarqueeBox
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.XX moveCDKMarquee
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.XX newCDKMarquee
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.XX positionCDKMarquee
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.XX setCDKMarqueeBackgroundAttrib
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.XX setCDKMarqueeBackgroundColor
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.XX setCDKMarqueeBox
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.XX setCDKMarqueeBoxAttribute
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.XX setCDKMarqueeHorizontalChar
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.XX setCDKMarqueeLLChar
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.XX setCDKMarqueeLRChar
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.XX setCDKMarqueeULChar
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.XX setCDKMarqueeURChar
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.XX setCDKMarqueeVerticalChar
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cdk_marquee \- curses marquee widget
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.SH SYNOPSIS
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.LP
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.B cc
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.RI "[ " "flag" " \|.\|.\|. ] " "file" " \|.\|.\|."
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.B \-lcdk
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.RI "[ " "library" " \|.\|.\|. ]"
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.LP
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#include <cdk.h>
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.nf
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.TP 15
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.B "int activateCDKMarquee ("
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.BI "CDKMARQUEE *" "marquee",
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.BI "const char *" "message",
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.BI "int " "delay",
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.BI "int " "repeat",
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.BI "boolean " "box");
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.TP 15
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.B "void deactivateCDKMarquee ("
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.BI "CDKMARQUEE *" "marquee");
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.TP 15
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.B "void destroyCDKMarquee ("
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.BI "CDKMARQUEE *" "marquee");
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.TP 15
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.B "void drawCDKMarquee ("
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.BI "CDKMARQUEE *" "marquee",
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.BI "boolean " "box");
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.TP 15
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.B "void eraseCDKMarquee ("
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.BI "CDKMARQUEE *" "marquee");
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.TP 15
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.B "boolean getCDKMarqueeBox ("
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.BI "CDKMENTRY *" "mentry");
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.TP 15
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.B "void moveCDKMarquee ("
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.BI "CDKMARQUEE *" "marquee",
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.BI "int " "xpos",
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.BI "int " "ypos",
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.BI "boolean " "relative",
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.BI "boolean " "refresh");
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.TP 15
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.B "CDKMARQUEE *newCDKMarquee ("
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.BI "CDKSCREEN *" "cdkscreen",
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.BI "int " "xpos",
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.BI "int " "ypos",
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.BI "int " "fieldWidth",
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.BI "boolean " "box",
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.BI "boolean " "shadow");
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.TP 15
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.B "void positionCDKMarquee ("
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.BI "CDKMARQUEE *" "marquee");
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.TP 15
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.B "void setCDKMarqueeBackgroundAttrib ("
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.BI "CDKMARQUEE *" "marquee",
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.BI "chtype " "attribute");
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.TP 15
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.B "void setCDKMarqueeBackgroundColor ("
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.BI "CDKMARQUEE *" "marquee",
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.BI "const char * " "color");
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.TP 15
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.B "void setCDKMarqueeBox ("
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.BI "CDKMENTRY *" "mentry",
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.BI "boolean " "boxWidget");
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.TP 15
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.B "void setCDKMarqueeBoxAttribute ("
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.BI "CDKMARQUEE *" "marquee",
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.BI "chtype " "character");
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.TP 15
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.B "void setCDKMarqueeHorizontalChar ("
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.BI "CDKMARQUEE *" "marquee",
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.BI "chtype " "character");
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.TP 15
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.B "void setCDKMarqueeLLChar ("
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.BI "CDKMARQUEE *" "marquee",
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.BI "chtype " "character");
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.TP 15
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.B "void setCDKMarqueeLRChar ("
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.BI "CDKMARQUEE *" "marquee",
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.BI "chtype " "character");
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.TP 15
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.B "void setCDKMarqueeULChar ("
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.BI "CDKMARQUEE *" "marquee",
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.BI "chtype " "character");
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.TP 15
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.B "void setCDKMarqueeURChar ("
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.BI "CDKMARQUEE *" "marquee",
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.BI "chtype " "character");
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.TP 15
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.B "void setCDKMarqueeVerticalChar ("
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.BI "CDKMARQUEE *" "marquee",
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.BI "chtype " "character");
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.fi
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.LP
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.SH DESCRIPTION
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The Cdk marquee widget creates a pop-up marquee window.
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The following functions create or manipulate the Cdk marquee widget.
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.SH AVAILABLE FUNCTIONS
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.TP 5
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.B activateCDKMarquee
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activates the marquee widget.
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.RS
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.bP
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The \fBmarquee\fR parameter is a
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pointer to a defined marquee widget.
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.bP
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The \fBdelay\fR parameter states how long
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to wait between movements.
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This value is highly dependent on each machine the
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program runs on.
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.bP
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The \fBrepeat\fR value tells the marquee widget how many times
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to display the given message.
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.bP
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The \fBbox\fR option draws the widget with or
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without a box.
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This function returns -1 if the message passed is \fINULL\fR,
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0 otherwise.
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.RE
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.TP 5
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.B deactivateCDKMarquee
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deactivates the marquee widget.
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.TP 5
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.B destroyCDKMarquee
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removes the widget from the screen and frees memory the object used.
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.TP 5
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.B drawCDKMarquee
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draws the marquee widget on the screen.
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If the \fBbox\fR parameter is true, the widget is drawn with a box.
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.TP 5
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.B eraseCDKMarquee
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removes the widget from the screen.
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This does \fINOT\fR destroy the widget.
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.TP 5
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.B getCDKMarqueeBox
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returns true if the widget will be drawn with a box around it.
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.TP 5
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.B moveCDKMarquee
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moves the given widget to the given position.
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.RS
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.bP
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The parameters \fBxpos\fR and \fBypos\fR are the new position of the widget.
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.bP
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The parameter \fBxpos\fR may be an integer or one of the pre-defined values
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\fITOP\fR, \fIBOTTOM\fR, and \fICENTER\fR.
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.bP
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The parameter \fBypos\fR may be an integer or one of the pre-defined values \fILEFT\fR,
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\fIRIGHT\fR, and \fICENTER\fR.
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.bP
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The parameter \fBrelative\fR states whether
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the \fBxpos\fR/\fBypos\fR pair is a relative move or an absolute move.
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.IP
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For example, if \fBxpos\fR = 1 and \fBypos\fR = 2 and \fBrelative\fR = \fBTRUE\fR,
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then the widget would move one row down and two columns right.
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If the value of \fBrelative\fR was \fBFALSE\fR then the widget would move to the position (1,2).
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.IP
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Do not use the values \fITOP\fR, \fIBOTTOM\fR, \fILEFT\fR,
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\fIRIGHT\fR, or \fICENTER\fR when \fBrelative\fR = \fITRUE\fR.
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(weird things may happen).
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.bP
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The final parameter \fBrefresh\fR is a boolean value which
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states whether the widget will get refreshed after the move.
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.RE
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.TP 5
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.B newCDKMarquee
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creates a marquee widget and returns a pointer to it.
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Parameters:
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.RS
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.TP 5
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\fBscreen\fR
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is the screen you wish this widget to be placed in.
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.TP 5
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\fBxpos\fR
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controls the placement of the object along the horizontal axis.
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It may be an integer or one of the pre-defined values
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\fILEFT\fR, \fIRIGHT\fR, and \fICENTER\fR.
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.TP 5
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\fBypos\fR
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controls the placement of the object along the vertical axis.
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It may be an integer or one of the pre-defined values
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\fITOP\fR, \fIBOTTOM\fR, and \fICENTER\fR.
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.TP 5
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\fBwidth\fR
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controls the width of the field.
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If you provide a value of zero for the width,
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the widget uses the width of the screen.
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If a negative value is provided,
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then the widget uses the width of the screen less the value provided.
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.TP 5
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\fBshadow\fR
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turns the shadow on or off around this widget.
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.RE
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.IP
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If the widget could not be created then a \fINULL\fR pointer is returned.
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.TP 5
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.B positionCDKMarquee
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allows the user to move the widget around the screen via the cursor/keypad keys.
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See \fBcdk_position (3)\fR for key bindings.
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.TP 5
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.B setCDKMarqueeBackgroundAttrib
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sets the background attribute of the widget.
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The parameter \fBattribute\fR is a curses attribute, e.g., A_BOLD.
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.TP 5
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.B setCDKMarqueeBackgroundColor
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sets the background color of the widget.
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The parameter \fBcolor\fR is in the format of the Cdk format strings.
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For more information see \fIcdk_display (3)\fR.
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.TP 5
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.B setCDKMarqueeBox
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sets whether the widget will be drawn with a box around it.
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.TP 5
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.B setCDKMarqueeBoxAttribute
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sets the attribute of the box.
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.TP 5
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.B setCDKMarqueeHorizontalChar
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sets the horizontal drawing character for the box to the given character.
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.TP 5
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.B setCDKMarqueeLLChar
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sets the lower left hand corner of the widget's box to the given character.
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.TP 5
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.B setCDKMarqueeLRChar
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sets the lower right hand corner of the widget's box to the given character.
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.TP 5
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.B setCDKMarqueeULChar
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sets the upper left hand corner of the widget's box to the given character.
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.TP 5
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.B setCDKMarqueeURChar
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sets the upper right hand corner of the widget's box to the given character.
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.TP 5
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.B setCDKMarqueeVerticalChar
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sets the vertical drawing character for the box to the given character.
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.SH SEE ALSO
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.BR cdk (3),
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.BR cdk_binding (3),
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.BR cdk_display (3),
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.BR cdk_position (3),
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.BR cdk_screen (3)
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