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magicka/deps/cdk-5.0-20161210/include/button.h

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/*
* $Id: button.h,v 1.13 2016/01/31 21:08:37 tom Exp $
*/
#ifndef CDKINCLUDES
#ifndef CDKBUTTON_H
#define CDKBUTTON_H 1
#include "cdk.h"
#ifndef CDK_H
#define CDKINCLUDES
#include <cdk.h>
#undef CDKINCLUDES
#include <binding.h>
#include <cdkscreen.h>
#include <cdk_objs.h>
#endif
/*
* Changes 2002-2012,2016 copyright Thomas E. Dickey
*
* Copyright 1999, Grant Edwards
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. All advertising materials mentioning features or use of this software
* must display the following acknowledgment:
* This product includes software developed by Grant Edwards
* and contributors.
* 4. Neither the name of Grant Edwards, nor the names of contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY GRANT EDWARDS AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL GRANT EDWARDS OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
/*
* Declare any definitions you need to make.
*/
typedef struct SButton CDKBUTTON;
typedef void (*tButtonCallback)(struct SButton *button);
/*
* Declare the CDK label structure.
*/
struct SButton {
CDKOBJS obj;
WINDOW * parent;
WINDOW * win;
WINDOW * shadowWin;
chtype * info;
tButtonCallback callback;
int infoLen;
int infoPos;
int boxWidth;
int boxHeight;
int xpos;
int ypos;
int rows;
EExitType exitType;
boolean shadow;
chtype highlight;
void * callbackData;
};
/*
* This sets the callback function of the button's argument.
*/
#define setCDKButtonCBArgs(button, argPtr) \
((button)->callbackData = (void*)(argPtr))
#define getCDKButtonCBArgs(button, argType) \
((argType) ((button)->callbackData))
/*
* This sets the button's highlight mode.
*/
#define CDKButtonHighlightOf(button) \
((button)->highlight)
#define setCDKButtonHighlight(button, highlightMode) \
(CDKButtonHighlightOf(button) = (highlightMode))
#define getCDKButtonHighlight(button) \
CDKButtonHighlightOf(button)
/*
* This creates a new CDK button widget.
*/
CDKBUTTON *newCDKButton (
CDKSCREEN * /* screen */,
int /* xPos */,
int /* yPos */,
const char * /* button text */,
tButtonCallback /* callback function */,
boolean /* Box */,
boolean /* shadow */);
/*
* This was added to make the builder simpler. All this will
* do is call drawCDKLabel.
*/
int activateCDKButton (
CDKBUTTON * /* button */,
chtype * /* actions */);
/*
* This injects a single character into the widget.
*/
#define injectCDKButton(obj,input) injectCDKObject(obj,input,Int)
/*
* This sets multiple attributes of the widget.
*/
void setCDKButton (
CDKBUTTON * /* button */,
const char * /* text */,
boolean /* Box */);
/*
* This sets the contents of the button.
*/
void setCDKButtonMessage (
CDKBUTTON * /* button */,
const char * /* mesg */);
chtype *getCDKButtonMessage (
CDKBUTTON *);
/*
* This sets the box attribute of the widget.
*/
void setCDKButtonBox (
CDKBUTTON * /* button */,
boolean /* Box */);
boolean getCDKButtonBox (
CDKBUTTON * /* button */);
/*
* This draws the button.
*/
#define drawCDKButton(obj,Box) drawCDKObject(obj,Box)
/*
* These set the drawing characters of the widget.
*/
#define setCDKButtonULChar(w,c) setULCharOf(w,c)
#define setCDKButtonURChar(w,c) setURCharOf(w,c)
#define setCDKButtonLLChar(w,c) setLLCharOf(w,c)
#define setCDKButtonLRChar(w,c) setLRCharOf(w,c)
#define setCDKButtonVerticalChar(w,c) setVTCharOf(w,c)
#define setCDKButtonHorizontalChar(w,c) setHZCharOf(w,c)
#define setCDKButtonBoxAttribute(w,c) setBXAttrOf(w,c)
/*
* This sets the background color of the widget.
*/
#define setCDKButtonBackgroundColor(w,c) setCDKObjectBackgroundColor(ObjOf(w),c)
/*
* This sets the background attribute of the widget.
*/
#define setCDKButtonBackgroundAttrib(w,c) setBKAttrOf(w,c)
/*
* This erases the button.
*/
#define eraseCDKButton(obj) eraseCDKObject(obj)
/*
* This destroys the button and the memory used by it.
*/
#define destroyCDKButton(obj) destroyCDKObject(obj)
/*
* This moves the button to a new screen location.
*/
#define moveCDKButton(obj,xpos,ypos,relative,refresh) moveCDKObject(obj,xpos,ypos,relative,refresh)
/*
* This allows the user to interactively position the button.
*/
void positionCDKButton (CDKBUTTON *);
#endif /* CDKBUTTON_H */
#endif /* CDKINCLUDES */