added cdk to deps and building fileapprove
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208
deps/cdk-5.0-20161210/include/button.h
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208
deps/cdk-5.0-20161210/include/button.h
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/*
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* $Id: button.h,v 1.13 2016/01/31 21:08:37 tom Exp $
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*/
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#ifndef CDKINCLUDES
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#ifndef CDKBUTTON_H
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#define CDKBUTTON_H 1
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#include "cdk.h"
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#ifndef CDK_H
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#define CDKINCLUDES
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#include <cdk.h>
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#undef CDKINCLUDES
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#include <binding.h>
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#include <cdkscreen.h>
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#include <cdk_objs.h>
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#endif
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/*
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* Changes 2002-2012,2016 copyright Thomas E. Dickey
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*
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* Copyright 1999, Grant Edwards
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* 3. All advertising materials mentioning features or use of this software
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* must display the following acknowledgment:
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* This product includes software developed by Grant Edwards
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* and contributors.
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* 4. Neither the name of Grant Edwards, nor the names of contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY GRANT EDWARDS AND CONTRIBUTORS ``AS IS'' AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL GRANT EDWARDS OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
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* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
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* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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* SUCH DAMAGE.
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*/
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/*
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* Declare any definitions you need to make.
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*/
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typedef struct SButton CDKBUTTON;
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typedef void (*tButtonCallback)(struct SButton *button);
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/*
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* Declare the CDK label structure.
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*/
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struct SButton {
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CDKOBJS obj;
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WINDOW * parent;
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WINDOW * win;
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WINDOW * shadowWin;
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chtype * info;
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tButtonCallback callback;
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int infoLen;
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int infoPos;
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int boxWidth;
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int boxHeight;
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int xpos;
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int ypos;
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int rows;
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EExitType exitType;
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boolean shadow;
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chtype highlight;
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void * callbackData;
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};
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/*
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* This sets the callback function of the button's argument.
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*/
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#define setCDKButtonCBArgs(button, argPtr) \
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((button)->callbackData = (void*)(argPtr))
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#define getCDKButtonCBArgs(button, argType) \
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((argType) ((button)->callbackData))
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/*
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* This sets the button's highlight mode.
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*/
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#define CDKButtonHighlightOf(button) \
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((button)->highlight)
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#define setCDKButtonHighlight(button, highlightMode) \
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(CDKButtonHighlightOf(button) = (highlightMode))
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#define getCDKButtonHighlight(button) \
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CDKButtonHighlightOf(button)
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/*
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* This creates a new CDK button widget.
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*/
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CDKBUTTON *newCDKButton (
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CDKSCREEN * /* screen */,
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int /* xPos */,
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int /* yPos */,
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const char * /* button text */,
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tButtonCallback /* callback function */,
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boolean /* Box */,
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boolean /* shadow */);
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/*
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* This was added to make the builder simpler. All this will
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* do is call drawCDKLabel.
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*/
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int activateCDKButton (
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CDKBUTTON * /* button */,
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chtype * /* actions */);
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/*
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* This injects a single character into the widget.
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*/
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#define injectCDKButton(obj,input) injectCDKObject(obj,input,Int)
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/*
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* This sets multiple attributes of the widget.
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*/
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void setCDKButton (
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CDKBUTTON * /* button */,
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const char * /* text */,
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boolean /* Box */);
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/*
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* This sets the contents of the button.
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*/
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void setCDKButtonMessage (
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CDKBUTTON * /* button */,
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const char * /* mesg */);
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chtype *getCDKButtonMessage (
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CDKBUTTON *);
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/*
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* This sets the box attribute of the widget.
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*/
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void setCDKButtonBox (
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CDKBUTTON * /* button */,
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boolean /* Box */);
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boolean getCDKButtonBox (
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CDKBUTTON * /* button */);
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/*
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* This draws the button.
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*/
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#define drawCDKButton(obj,Box) drawCDKObject(obj,Box)
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/*
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* These set the drawing characters of the widget.
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*/
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#define setCDKButtonULChar(w,c) setULCharOf(w,c)
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#define setCDKButtonURChar(w,c) setURCharOf(w,c)
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#define setCDKButtonLLChar(w,c) setLLCharOf(w,c)
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#define setCDKButtonLRChar(w,c) setLRCharOf(w,c)
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#define setCDKButtonVerticalChar(w,c) setVTCharOf(w,c)
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#define setCDKButtonHorizontalChar(w,c) setHZCharOf(w,c)
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#define setCDKButtonBoxAttribute(w,c) setBXAttrOf(w,c)
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/*
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* This sets the background color of the widget.
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*/
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#define setCDKButtonBackgroundColor(w,c) setCDKObjectBackgroundColor(ObjOf(w),c)
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/*
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* This sets the background attribute of the widget.
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*/
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#define setCDKButtonBackgroundAttrib(w,c) setBKAttrOf(w,c)
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/*
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* This erases the button.
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*/
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#define eraseCDKButton(obj) eraseCDKObject(obj)
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/*
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* This destroys the button and the memory used by it.
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*/
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#define destroyCDKButton(obj) destroyCDKObject(obj)
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/*
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* This moves the button to a new screen location.
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*/
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#define moveCDKButton(obj,xpos,ypos,relative,refresh) moveCDKObject(obj,xpos,ypos,relative,refresh)
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/*
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* This allows the user to interactively position the button.
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*/
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void positionCDKButton (CDKBUTTON *);
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#endif /* CDKBUTTON_H */
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#endif /* CDKINCLUDES */
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