added cdk to deps and building fileapprove
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deps/cdk-5.0-20161210/include/matrix.h
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317
deps/cdk-5.0-20161210/include/matrix.h
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/*
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* $Id: matrix.h,v 1.30 2012/03/21 21:15:30 tom Exp $
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*/
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#ifndef CDKINCLUDES
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#ifndef CDKMATRIX_H
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#define CDKMATRIX_H 1
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#ifdef __cplusplus
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extern "C" {
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#endif
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#ifndef CDK_H
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#define CDKINCLUDES
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#include <cdk.h>
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#undef CDKINCLUDES
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#include <binding.h>
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#include <cdkscreen.h>
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#include <cdk_objs.h>
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#endif
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/*
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* Changes 1999-2008,2012 copyright Thomas E. Dickey
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*
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* Copyright 1999, Mike Glover
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* 3. All advertising materials mentioning features or use of this software
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* must display the following acknowledgment:
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* This product includes software developed by Mike Glover
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* and contributors.
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* 4. Neither the name of Mike Glover, nor the names of contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY MIKE GLOVER AND CONTRIBUTORS ``AS IS'' AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL MIKE GLOVER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
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* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
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* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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* SUCH DAMAGE.
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*/
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/*
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* Declare some matrix definitions.
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*/
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#define MAX_MATRIX_ROWS 1000
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#define MAX_MATRIX_COLS 1000
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/*
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* Define the CDK matrix widget structure.
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*/
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typedef struct SMatrix CDKMATRIX;
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typedef void (*MATRIXCB) (CDKMATRIX *matrix, chtype input);
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#define CELL_LIMIT MAX_MATRIX_ROWS][MAX_MATRIX_COLS
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#define NEW_CDKMATRIX 1
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#if NEW_CDKMATRIX
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#define CELL_INDEX(matrix, row,col) (((row) * ((matrix)->cols + 1)) + (col))
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#else
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#define CELL_INDEX(matrix, row,col) (row)][(col)
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#endif
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#define MATRIX_CELL(matrix,row,col) ((matrix)->cell[CELL_INDEX(matrix, row, col)])
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#define MATRIX_INFO(matrix,row,col) ((matrix)->info[CELL_INDEX(matrix, row, col)])
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struct SMatrix {
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CDKOBJS obj;
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WINDOW * parent;
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WINDOW * win;
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WINDOW * shadowWin;
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#if NEW_CDKMATRIX
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WINDOW ** cell;
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char ** info;
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#else
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WINDOW * cell[CELL_LIMIT];
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char * info[CELL_LIMIT];
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#endif
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int titleAdj;
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int rows;
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int cols;
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int vrows;
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int vcols;
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int * colwidths;
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int * colvalues;
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chtype ** coltitle;
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int * coltitleLen;
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int * coltitlePos;
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int maxct;
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chtype ** rowtitle;
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int * rowtitleLen;
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int * rowtitlePos;
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int maxrt;
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int boxHeight;
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int boxWidth;
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int rowSpace;
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int colSpace;
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int row;
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int col;
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int crow; /* current row */
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int ccol; /* current column */
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int trow; /* topmost row shown in screen */
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int lcol; /* leftmost column shown in screen */
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int oldcrow;
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int oldccol;
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int oldvrow;
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int oldvcol;
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EExitType exitType;
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boolean boxCell;
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boolean shadow;
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chtype highlight;
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int dominant;
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chtype filler;
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MATRIXCB callbackfn;
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};
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/*
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* This creates a new pointer to a matrix widget.
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*/
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CDKMATRIX *newCDKMatrix (
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CDKSCREEN * /* cdkscreen */,
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int /* xpos */,
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int /* ypos */,
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int /* rows */,
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int /* cols */,
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int /* vrows */,
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int /* vcols */,
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const char * /* title */,
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CDK_CSTRING2 /* rowtitles */,
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CDK_CSTRING2 /* coltitles */,
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int * /* colwidths */,
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int * /* coltypes */,
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int /* rowspace */,
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int /* colspace */,
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chtype /* filler */,
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int /* dominantAttrib */,
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boolean /* boxMatrix */,
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boolean /* boxCell */,
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boolean /* shadow */);
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/*
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* This activates the matrix.
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*/
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int activateCDKMatrix (
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CDKMATRIX * /* matrix */,
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chtype * /* actions */);
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/*
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* This injects a single character into the matrix widget.
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*/
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#define injectCDKMatrix(obj,input) injectCDKObject(obj,input,Int)
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/*
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* This sets the contents of the matrix widget from a fixed-size 2d array.
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* The predefined array limits are very large.
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* Use setCDKMatrixCells() instead.
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*/
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#define setCDKMatrix(matrix, info, rows, subSize) \
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setCDKMatrixCells(matrix, &info[0][0], rows, MAX_MATRIX_COLS, subSize)
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/*
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* This sets the contents of the matrix widget from an array defined by the
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* caller. It may be any size. For compatibility with setCDKMatrix(), the
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* info[][] array's subscripts start at 1.
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*/
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void setCDKMatrixCells (
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CDKMATRIX * /* matrix */,
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CDK_CSTRING2 /* info */,
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int /* rows */,
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int /* cols */,
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int * /* subSize */);
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/*
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* This sets the value of a given cell.
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*/
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int setCDKMatrixCell (
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CDKMATRIX * /* matrix */,
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int /* row */,
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int /* col */,
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const char * /* value */);
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char *getCDKMatrixCell (
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CDKMATRIX * /* matrix */,
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int /* row */,
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int /* col */);
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/*
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* This returns the row/col of the matrix.
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*/
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int getCDKMatrixCol (
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CDKMATRIX * /* matrix */);
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int getCDKMatrixRow (
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CDKMATRIX * /* matrix */);
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/*
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* These set the drawing characters of the widget.
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*/
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#define setCDKMatrixULChar(w,c) setULCharOf(w,c)
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#define setCDKMatrixURChar(w,c) setURCharOf(w,c)
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#define setCDKMatrixLLChar(w,c) setLLCharOf(w,c)
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#define setCDKMatrixLRChar(w,c) setLRCharOf(w,c)
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#define setCDKMatrixVerticalChar(w,c) setVTCharOf(w,c)
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#define setCDKMatrixHorizontalChar(w,c) setHZCharOf(w,c)
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#define setCDKMatrixBoxAttribute(w,c) setBXAttrOf(w,c)
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/*
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* This sets the background color of the widget.
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*/
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#define setCDKMatrixBackgroundColor(w,c) setCDKObjectBackgroundColor(ObjOf(w),c)
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/*
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* This sets the background attribute of the widget.
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*/
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#define setCDKMatrixBackgroundAttrib(w,c) setBKAttrOf(w,c)
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/*
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* This draws the matrix on the screen.
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*/
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#define drawCDKMatrix(obj,Box) drawCDKObject(obj,Box)
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/*
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* This removes the matrix from the screen.
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*/
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#define eraseCDKMatrix(obj) eraseCDKObject(obj)
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/*
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* This cleans out all the cells from the matrix.
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*/
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void cleanCDKMatrix (
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CDKMATRIX * /* matrix */);
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/*
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* This cleans one cell in the matrix.
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*/
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void cleanCDKMatrixCell (
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CDKMATRIX * /* matrix */,
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int /* row */,
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int /* col */);
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/*
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* This sets the main callback in the matrix.
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*/
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void setCDKMatrixCB (
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CDKMATRIX * /* matrix */,
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MATRIXCB /* callback */);
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/*
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* This moves the matrix to the given cell.
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*/
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int moveToCDKMatrixCell (
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CDKMATRIX * /* matrix */,
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int /* newrow */,
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int /* newcol */);
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/*
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* This sets the box attribute of the matrix widget.
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*/
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void setCDKMatrixBox (
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CDKMATRIX * /* matrix */,
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boolean /* Box */);
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boolean getCDKMatrixBox (
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CDKMATRIX * /* matrix */);
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/*
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* This moves the matrix on the screen to the given location.
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*/
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#define moveCDKMatrix(obj,xpos,ypos,relative,refresh) moveCDKObject(obj,xpos,ypos,relative,refresh)
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/*
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* This allows the user to interactively position the matrix.
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*/
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#define positionCDKMatrix(widget) positionCDKObject(ObjOf(widget),widget->win)
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/*
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* This destroys the matrix widget and associated memory.
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*/
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#define destroyCDKMatrix(obj) destroyCDKObject(obj)
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/*
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* This jumps to the given matrix cell. You can pass in
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* -1 for both the row/col if you want to interactively
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* pick the cell.
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*/
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int jumpToCell (
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CDKMATRIX * /* matrix */,
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int /* row */,
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int /* col */);
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/*
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* These set the pre/post process callback functions.
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*/
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#define setCDKMatrixPreProcess(w,f,d) setCDKObjectPreProcess(ObjOf(w),f,d)
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#define setCDKMatrixPostProcess(w,f,d) setCDKObjectPostProcess(ObjOf(w),f,d)
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#ifdef __cplusplus
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}
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#endif
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#endif /* CDKMATRIX_H */
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#endif /* CDKINCLUDES */
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