Updated build system and now bundle libb64

This commit is contained in:
Andrew Pamment
2017-03-18 14:37:16 +10:00
parent 3304fbf0fa
commit 7afb34fc61
131 changed files with 1249 additions and 55 deletions

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DEBRIS = base64.sdf base64.suo base64.vcxproj.user
all:
clean:
rm -rf Debug Release
distclean: clean
rm -f $(DEBRIS)

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Microsoft Visual Studio Solution File, Format Version 11.00
# Visual C++ Express 2010
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "base64", "base64.vcxproj", "{0B094121-DC64-4D74-AFA0-750B83F800D0}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Release|Win32 = Release|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{0B094121-DC64-4D74-AFA0-750B83F800D0}.Debug|Win32.ActiveCfg = Debug|Win32
{0B094121-DC64-4D74-AFA0-750B83F800D0}.Debug|Win32.Build.0 = Debug|Win32
{0B094121-DC64-4D74-AFA0-750B83F800D0}.Release|Win32.ActiveCfg = Release|Win32
{0B094121-DC64-4D74-AFA0-750B83F800D0}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{0B094121-DC64-4D74-AFA0-750B83F800D0}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>base64</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>BUFFERSIZE=16777216;WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>H:\builds\libb64\working.libb64\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>
</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>BUFFERSIZE=16777216;WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>H:\builds\libb64\working.libb64\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="..\..\src\cdecode.c" />
<ClCompile Include="..\..\src\cencode.c" />
<ClCompile Include="..\base64.cc" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\include\b64\cdecode.h" />
<ClInclude Include="..\..\include\b64\cencode.h" />
<ClInclude Include="..\..\include\b64\decode.h" />
<ClInclude Include="..\..\include\b64\encode.h" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{12b9f2a2-b899-409a-a507-8cefe9c39b25}</UniqueIdentifier>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{ce5598bd-67f3-430f-890b-cefa880e9405}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\base64.cc">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\cencode.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\cdecode.c">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\include\b64\encode.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\include\b64\cdecode.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\include\b64\cencode.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\include\b64\decode.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
</Project>