Updated build system and now bundle libb64
This commit is contained in:
11
deps/libb64-1.2/base64/VisualStudioProject/Makefile
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11
deps/libb64-1.2/base64/VisualStudioProject/Makefile
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DEBRIS = base64.sdf base64.suo base64.vcxproj.user
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all:
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clean:
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rm -rf Debug Release
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distclean: clean
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rm -f $(DEBRIS)
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20
deps/libb64-1.2/base64/VisualStudioProject/base64.sln
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deps/libb64-1.2/base64/VisualStudioProject/base64.sln
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Microsoft Visual Studio Solution File, Format Version 11.00
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# Visual C++ Express 2010
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "base64", "base64.vcxproj", "{0B094121-DC64-4D74-AFA0-750B83F800D0}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Win32 = Debug|Win32
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Release|Win32 = Release|Win32
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{0B094121-DC64-4D74-AFA0-750B83F800D0}.Debug|Win32.ActiveCfg = Debug|Win32
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{0B094121-DC64-4D74-AFA0-750B83F800D0}.Debug|Win32.Build.0 = Debug|Win32
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{0B094121-DC64-4D74-AFA0-750B83F800D0}.Release|Win32.ActiveCfg = Release|Win32
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{0B094121-DC64-4D74-AFA0-750B83F800D0}.Release|Win32.Build.0 = Release|Win32
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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EndGlobal
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92
deps/libb64-1.2/base64/VisualStudioProject/base64.vcxproj
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92
deps/libb64-1.2/base64/VisualStudioProject/base64.vcxproj
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{0B094121-DC64-4D74-AFA0-750B83F800D0}</ProjectGuid>
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<Keyword>Win32Proj</Keyword>
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<RootNamespace>base64</RootNamespace>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<LinkIncremental>true</LinkIncremental>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<LinkIncremental>false</LinkIncremental>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<PrecompiledHeader>
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</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>Disabled</Optimization>
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<PreprocessorDefinitions>BUFFERSIZE=16777216;WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>H:\builds\libb64\working.libb64\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<PrecompiledHeader>
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</PrecompiledHeader>
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<Optimization>MaxSpeed</Optimization>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<PreprocessorDefinitions>BUFFERSIZE=16777216;WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>H:\builds\libb64\working.libb64\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="..\..\src\cdecode.c" />
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<ClCompile Include="..\..\src\cencode.c" />
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<ClCompile Include="..\base64.cc" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\..\include\b64\cdecode.h" />
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<ClInclude Include="..\..\include\b64\cencode.h" />
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<ClInclude Include="..\..\include\b64\decode.h" />
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<ClInclude Include="..\..\include\b64\encode.h" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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36
deps/libb64-1.2/base64/VisualStudioProject/base64.vcxproj.filters
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Executable file
36
deps/libb64-1.2/base64/VisualStudioProject/base64.vcxproj.filters
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@@ -0,0 +1,36 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup>
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<Filter Include="Source Files">
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<UniqueIdentifier>{12b9f2a2-b899-409a-a507-8cefe9c39b25}</UniqueIdentifier>
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</Filter>
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<Filter Include="Header Files">
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<UniqueIdentifier>{ce5598bd-67f3-430f-890b-cefa880e9405}</UniqueIdentifier>
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\base64.cc">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\cencode.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\cdecode.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\..\include\b64\encode.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="..\..\include\b64\cdecode.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="..\..\include\b64\cencode.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="..\..\include\b64\decode.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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</Project>
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