/* * $Id: button.h,v 1.13 2016/01/31 21:08:37 tom Exp $ */ #ifndef CDKINCLUDES #ifndef CDKBUTTON_H #define CDKBUTTON_H 1 #include "cdk.h" #ifndef CDK_H #define CDKINCLUDES #include #undef CDKINCLUDES #include #include #include #endif /* * Changes 2002-2012,2016 copyright Thomas E. Dickey * * Copyright 1999, Grant Edwards * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. All advertising materials mentioning features or use of this software * must display the following acknowledgment: * This product includes software developed by Grant Edwards * and contributors. * 4. Neither the name of Grant Edwards, nor the names of contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY GRANT EDWARDS AND CONTRIBUTORS ``AS IS'' AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL GRANT EDWARDS OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. */ /* * Declare any definitions you need to make. */ typedef struct SButton CDKBUTTON; typedef void (*tButtonCallback)(struct SButton *button); /* * Declare the CDK label structure. */ struct SButton { CDKOBJS obj; WINDOW * parent; WINDOW * win; WINDOW * shadowWin; chtype * info; tButtonCallback callback; int infoLen; int infoPos; int boxWidth; int boxHeight; int xpos; int ypos; int rows; EExitType exitType; boolean shadow; chtype highlight; void * callbackData; }; /* * This sets the callback function of the button's argument. */ #define setCDKButtonCBArgs(button, argPtr) \ ((button)->callbackData = (void*)(argPtr)) #define getCDKButtonCBArgs(button, argType) \ ((argType) ((button)->callbackData)) /* * This sets the button's highlight mode. */ #define CDKButtonHighlightOf(button) \ ((button)->highlight) #define setCDKButtonHighlight(button, highlightMode) \ (CDKButtonHighlightOf(button) = (highlightMode)) #define getCDKButtonHighlight(button) \ CDKButtonHighlightOf(button) /* * This creates a new CDK button widget. */ CDKBUTTON *newCDKButton ( CDKSCREEN * /* screen */, int /* xPos */, int /* yPos */, const char * /* button text */, tButtonCallback /* callback function */, boolean /* Box */, boolean /* shadow */); /* * This was added to make the builder simpler. All this will * do is call drawCDKLabel. */ int activateCDKButton ( CDKBUTTON * /* button */, chtype * /* actions */); /* * This injects a single character into the widget. */ #define injectCDKButton(obj,input) injectCDKObject(obj,input,Int) /* * This sets multiple attributes of the widget. */ void setCDKButton ( CDKBUTTON * /* button */, const char * /* text */, boolean /* Box */); /* * This sets the contents of the button. */ void setCDKButtonMessage ( CDKBUTTON * /* button */, const char * /* mesg */); chtype *getCDKButtonMessage ( CDKBUTTON *); /* * This sets the box attribute of the widget. */ void setCDKButtonBox ( CDKBUTTON * /* button */, boolean /* Box */); boolean getCDKButtonBox ( CDKBUTTON * /* button */); /* * This draws the button. */ #define drawCDKButton(obj,Box) drawCDKObject(obj,Box) /* * These set the drawing characters of the widget. */ #define setCDKButtonULChar(w,c) setULCharOf(w,c) #define setCDKButtonURChar(w,c) setURCharOf(w,c) #define setCDKButtonLLChar(w,c) setLLCharOf(w,c) #define setCDKButtonLRChar(w,c) setLRCharOf(w,c) #define setCDKButtonVerticalChar(w,c) setVTCharOf(w,c) #define setCDKButtonHorizontalChar(w,c) setHZCharOf(w,c) #define setCDKButtonBoxAttribute(w,c) setBXAttrOf(w,c) /* * This sets the background color of the widget. */ #define setCDKButtonBackgroundColor(w,c) setCDKObjectBackgroundColor(ObjOf(w),c) /* * This sets the background attribute of the widget. */ #define setCDKButtonBackgroundAttrib(w,c) setBKAttrOf(w,c) /* * This erases the button. */ #define eraseCDKButton(obj) eraseCDKObject(obj) /* * This destroys the button and the memory used by it. */ #define destroyCDKButton(obj) destroyCDKObject(obj) /* * This moves the button to a new screen location. */ #define moveCDKButton(obj,xpos,ypos,relative,refresh) moveCDKObject(obj,xpos,ypos,relative,refresh) /* * This allows the user to interactively position the button. */ void positionCDKButton (CDKBUTTON *); #endif /* CDKBUTTON_H */ #endif /* CDKINCLUDES */