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magicka/deps/cdk-5.0-20161210/include/matrix.h
2017-03-20 21:40:32 +10:00

318 lines
8.0 KiB
C

/*
* $Id: matrix.h,v 1.30 2012/03/21 21:15:30 tom Exp $
*/
#ifndef CDKINCLUDES
#ifndef CDKMATRIX_H
#define CDKMATRIX_H 1
#ifdef __cplusplus
extern "C" {
#endif
#ifndef CDK_H
#define CDKINCLUDES
#include <cdk.h>
#undef CDKINCLUDES
#include <binding.h>
#include <cdkscreen.h>
#include <cdk_objs.h>
#endif
/*
* Changes 1999-2008,2012 copyright Thomas E. Dickey
*
* Copyright 1999, Mike Glover
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. All advertising materials mentioning features or use of this software
* must display the following acknowledgment:
* This product includes software developed by Mike Glover
* and contributors.
* 4. Neither the name of Mike Glover, nor the names of contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY MIKE GLOVER AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL MIKE GLOVER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
/*
* Declare some matrix definitions.
*/
#define MAX_MATRIX_ROWS 1000
#define MAX_MATRIX_COLS 1000
/*
* Define the CDK matrix widget structure.
*/
typedef struct SMatrix CDKMATRIX;
typedef void (*MATRIXCB) (CDKMATRIX *matrix, chtype input);
#define CELL_LIMIT MAX_MATRIX_ROWS][MAX_MATRIX_COLS
#define NEW_CDKMATRIX 1
#if NEW_CDKMATRIX
#define CELL_INDEX(matrix, row,col) (((row) * ((matrix)->cols + 1)) + (col))
#else
#define CELL_INDEX(matrix, row,col) (row)][(col)
#endif
#define MATRIX_CELL(matrix,row,col) ((matrix)->cell[CELL_INDEX(matrix, row, col)])
#define MATRIX_INFO(matrix,row,col) ((matrix)->info[CELL_INDEX(matrix, row, col)])
struct SMatrix {
CDKOBJS obj;
WINDOW * parent;
WINDOW * win;
WINDOW * shadowWin;
#if NEW_CDKMATRIX
WINDOW ** cell;
char ** info;
#else
WINDOW * cell[CELL_LIMIT];
char * info[CELL_LIMIT];
#endif
int titleAdj;
int rows;
int cols;
int vrows;
int vcols;
int * colwidths;
int * colvalues;
chtype ** coltitle;
int * coltitleLen;
int * coltitlePos;
int maxct;
chtype ** rowtitle;
int * rowtitleLen;
int * rowtitlePos;
int maxrt;
int boxHeight;
int boxWidth;
int rowSpace;
int colSpace;
int row;
int col;
int crow; /* current row */
int ccol; /* current column */
int trow; /* topmost row shown in screen */
int lcol; /* leftmost column shown in screen */
int oldcrow;
int oldccol;
int oldvrow;
int oldvcol;
EExitType exitType;
boolean boxCell;
boolean shadow;
chtype highlight;
int dominant;
chtype filler;
MATRIXCB callbackfn;
};
/*
* This creates a new pointer to a matrix widget.
*/
CDKMATRIX *newCDKMatrix (
CDKSCREEN * /* cdkscreen */,
int /* xpos */,
int /* ypos */,
int /* rows */,
int /* cols */,
int /* vrows */,
int /* vcols */,
const char * /* title */,
CDK_CSTRING2 /* rowtitles */,
CDK_CSTRING2 /* coltitles */,
int * /* colwidths */,
int * /* coltypes */,
int /* rowspace */,
int /* colspace */,
chtype /* filler */,
int /* dominantAttrib */,
boolean /* boxMatrix */,
boolean /* boxCell */,
boolean /* shadow */);
/*
* This activates the matrix.
*/
int activateCDKMatrix (
CDKMATRIX * /* matrix */,
chtype * /* actions */);
/*
* This injects a single character into the matrix widget.
*/
#define injectCDKMatrix(obj,input) injectCDKObject(obj,input,Int)
/*
* This sets the contents of the matrix widget from a fixed-size 2d array.
* The predefined array limits are very large.
* Use setCDKMatrixCells() instead.
*/
#define setCDKMatrix(matrix, info, rows, subSize) \
setCDKMatrixCells(matrix, &info[0][0], rows, MAX_MATRIX_COLS, subSize)
/*
* This sets the contents of the matrix widget from an array defined by the
* caller. It may be any size. For compatibility with setCDKMatrix(), the
* info[][] array's subscripts start at 1.
*/
void setCDKMatrixCells (
CDKMATRIX * /* matrix */,
CDK_CSTRING2 /* info */,
int /* rows */,
int /* cols */,
int * /* subSize */);
/*
* This sets the value of a given cell.
*/
int setCDKMatrixCell (
CDKMATRIX * /* matrix */,
int /* row */,
int /* col */,
const char * /* value */);
char *getCDKMatrixCell (
CDKMATRIX * /* matrix */,
int /* row */,
int /* col */);
/*
* This returns the row/col of the matrix.
*/
int getCDKMatrixCol (
CDKMATRIX * /* matrix */);
int getCDKMatrixRow (
CDKMATRIX * /* matrix */);
/*
* These set the drawing characters of the widget.
*/
#define setCDKMatrixULChar(w,c) setULCharOf(w,c)
#define setCDKMatrixURChar(w,c) setURCharOf(w,c)
#define setCDKMatrixLLChar(w,c) setLLCharOf(w,c)
#define setCDKMatrixLRChar(w,c) setLRCharOf(w,c)
#define setCDKMatrixVerticalChar(w,c) setVTCharOf(w,c)
#define setCDKMatrixHorizontalChar(w,c) setHZCharOf(w,c)
#define setCDKMatrixBoxAttribute(w,c) setBXAttrOf(w,c)
/*
* This sets the background color of the widget.
*/
#define setCDKMatrixBackgroundColor(w,c) setCDKObjectBackgroundColor(ObjOf(w),c)
/*
* This sets the background attribute of the widget.
*/
#define setCDKMatrixBackgroundAttrib(w,c) setBKAttrOf(w,c)
/*
* This draws the matrix on the screen.
*/
#define drawCDKMatrix(obj,Box) drawCDKObject(obj,Box)
/*
* This removes the matrix from the screen.
*/
#define eraseCDKMatrix(obj) eraseCDKObject(obj)
/*
* This cleans out all the cells from the matrix.
*/
void cleanCDKMatrix (
CDKMATRIX * /* matrix */);
/*
* This cleans one cell in the matrix.
*/
void cleanCDKMatrixCell (
CDKMATRIX * /* matrix */,
int /* row */,
int /* col */);
/*
* This sets the main callback in the matrix.
*/
void setCDKMatrixCB (
CDKMATRIX * /* matrix */,
MATRIXCB /* callback */);
/*
* This moves the matrix to the given cell.
*/
int moveToCDKMatrixCell (
CDKMATRIX * /* matrix */,
int /* newrow */,
int /* newcol */);
/*
* This sets the box attribute of the matrix widget.
*/
void setCDKMatrixBox (
CDKMATRIX * /* matrix */,
boolean /* Box */);
boolean getCDKMatrixBox (
CDKMATRIX * /* matrix */);
/*
* This moves the matrix on the screen to the given location.
*/
#define moveCDKMatrix(obj,xpos,ypos,relative,refresh) moveCDKObject(obj,xpos,ypos,relative,refresh)
/*
* This allows the user to interactively position the matrix.
*/
#define positionCDKMatrix(widget) positionCDKObject(ObjOf(widget),widget->win)
/*
* This destroys the matrix widget and associated memory.
*/
#define destroyCDKMatrix(obj) destroyCDKObject(obj)
/*
* This jumps to the given matrix cell. You can pass in
* -1 for both the row/col if you want to interactively
* pick the cell.
*/
int jumpToCell (
CDKMATRIX * /* matrix */,
int /* row */,
int /* col */);
/*
* These set the pre/post process callback functions.
*/
#define setCDKMatrixPreProcess(w,f,d) setCDKObjectPreProcess(ObjOf(w),f,d)
#define setCDKMatrixPostProcess(w,f,d) setCDKObjectPostProcess(ObjOf(w),f,d)
#ifdef __cplusplus
}
#endif
#endif /* CDKMATRIX_H */
#endif /* CDKINCLUDES */