349 lines
9.2 KiB
Groff
349 lines
9.2 KiB
Groff
'\" t
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.\" $Id: cdk_button.3,v 1.11 2016/12/11 01:52:43 tom Exp $
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.de bP
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.IP \(bu 4
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..
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.de XX
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..
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.TH cdk_button 3
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.SH NAME
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.XX activateCDKButton
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.XX destroyCDKButton
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.XX drawCDKButton
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.XX eraseCDKButton
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.XX getCDKButtonBox
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.XX getCDKButtonMessage
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.XX injectCDKButton
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.XX moveCDKButton
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.XX newCDKButton
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.XX positionCDKButton
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.XX setCDKButton
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.XX setCDKButtonBackgroundAttrib
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.XX setCDKButtonBackgroundColor
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.XX setCDKButtonBox
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.XX setCDKButtonBoxAttribute
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.XX setCDKButtonHorizontalChar
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.XX setCDKButtonLLChar
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.XX setCDKButtonLRChar
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.XX setCDKButtonMessage
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.XX setCDKButtonULChar
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.XX setCDKButtonURChar
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.XX setCDKButtonVerticalChar
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cdk_button \- create and manage a curses button widget.
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.SH SYNOPSIS
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.LP
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.B cc
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.RI "[ " "flag" " \|.\|.\|. ] " "file" " \|.\|.\|."
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.B \-lcdk
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.RI "[ " "library" " \|.\|.\|. ]"
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.LP
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#include <cdk.h>
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typedef void (*tButtonCallback)(struct SButton *button);
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.nf
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.TP 15
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.B "int activateCDKButton ("
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.BI "CDKBUTTON *" "button",
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.BI "chtype * " "actions");
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.TP 15
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.BI "void destroyCDKButton ("
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.BI "CDKBUTTON *" "button");
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.TP 15
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.BI "void drawCDKButton ("
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.BI "CDKBUTTON *" "b",
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.BI "boolean " "box");
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.TP 15
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.BI "void eraseCDKButton ("
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.BI "CDKBUTTON *" "button");
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.TP 15
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.BI "boolean getCDKButtonBox ("
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.BI "CDKBUTTON *" "b");
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.TP 15
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.BI "chtype *getCDKButtonMessage ("
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.BI "CDKBUTTON *" "b");
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.TP 15
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.B "int injectCDKButtonbox ("
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.BI "CDKBUTTON *" "buttonbox",
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.BI "chtype " "input");
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.TP 15
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.BI "CDKBUTTON *newCDKButton("
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.BI "CDKSCREEN *" "cdkscreen",
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.BI "int " "xpos",
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.BI "int " "ypos",
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.BI "const char *" "message",
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.BI "tButtonCallback " "callback",
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.BI "boolean " "box",
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.BI "boolean " "shadow");
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.TP 15
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.BI "void setCDKButton("
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.BI "CDKBUTTON *" "b",
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.BI "const char *" "message",
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.BI "boolean " "box");
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.TP 15
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.BI "void setCDKButtonBackgroundAttrib ("
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.BI "CDKBUTTON *" "b",
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.BI "chtype " "attribute");
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.TP 15
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.BI "void setCDKButtonBackgroundColor ("
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.BI "CDKBUTTON *" "b",
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.BI "const char * " "color");
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.TP 15
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.BI "void setCDKButtonBox ("
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.BI "CDKBUTTON *" "button",
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.BI "boolean " "box");
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.TP 15
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.BI "void setCDKButtonBoxAttribute ("
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.BI "CDKBUTTON *" "b",
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.BI "chtype " "c");
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.TP 15
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.BI "void setCDKButtonHorizontalChar ("
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.BI "CDKBUTTON *" "b",
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.BI "chtype " "c");
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.TP 15
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.BI "void setCDKButtonLLChar ("
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.BI "CDKBUTTON *" "b",
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.BI "chtype " "c");
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.TP 15
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.BI "void setCDKButtonLRChar ("
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.BI "CDKBUTTON *" "b",
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.BI "chtype " "c");
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.TP 15
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.BI "void setCDKButtonMessage ("
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.BI "CDKBUTTON *" "b",
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.BI "const char *" "message");
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.TP 15
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.BI "void setCDKButtonULChar ("
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.BI "CDKBUTTON *" "b",
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.BI "chtype " "c");
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.TP 15
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.BI "void setCDKButtonURChar ("
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.BI "CDKBUTTON *" "b",
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.BI "chtype " "c");
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.TP 15
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.BI "void setCDKButtonVerticalChar ("
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.BI "CDKBUTTON *" "b",
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.BI "chtype " "c");
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.TP 15
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.BI "void moveCDKButton("
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.BI "CDKBUTTON *" "b",
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.BI "int " "xpos",
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.BI "int " "ypos",
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.BI "boolean " "relative",
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.BI "boolean " "refresh");
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.TP 15
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.BI "void positionCDKButton ("
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.BI "CDKBUTTON *" "b");
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.TP 15
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.BI "void waitCDKButton ("
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.BI "CDKBUTTON *" "button",
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.BI "char " "key");
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.fi
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.SH DESCRIPTION
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The Cdk button widget displays a message string and executes a callback when
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the user presses enter or space.
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As such, it is only useful on a screen
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that is being managed by some external screen traversal engine such as
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\fBtraverseCDKScreen()\fR.
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The button will be highlighted when the widget has the focus.
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The following functions create or manipulate the Cdk button widget.
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.SH AVAILABLE FUNCTIONS
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.TP 5
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.B activateCDKButton
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activates the button widget and lets the user interact with the widget.
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.RS
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.bP
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The parameter \fBbutton\fR is a pointer to a non-NULL button widget.
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.bP
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If the \fBactions\fR parameter is passed with a non-NULL value, the characters
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in the array will be injected into the widget.
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.IP
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To activate the widget
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interactively pass in a \fINULL\fR pointer for \fBactions\fR.
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.RE
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.IP
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If the character entered
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into this widget is \fIRETURN\fR or \fITAB\fR then this function will return a
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value from 0 to the number of buttons -1, representing the button selected.
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It will also set the widget data \fIexitType\fR to \fIvNORMAL\fR.
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.IP
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If the
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character entered into this widget was \fIESCAPE\fR then the widget will return
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a value of -1 and the widget data \fIexitType\fR will be set to
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\fIvESCAPE_HIT\fR.
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.TP 5
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.B destroyCDKButton
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removes the widget from the screen and frees up any memory the
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object used.
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.TP 5
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.B drawCDKButton
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draws the button widget on the screen.
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.IP
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If the \fBbox\fR parameter is true, the widget is drawn with a box.
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.TP 5
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.B eraseCDKButton
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removes the widget from the screen.
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This does \fINOT\fR destroy the widget.
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.TP 5
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.B getCDKButtonBox
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returns true if the widget will be drawn with a box around it.
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.TP 5
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.B getCDKButtonMessage
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returns the contents of the button widget.
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.TP 5
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.B injectCDKButton
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injects a single character into the widget.
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.RS
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.bP
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The parameter \fBbutton\fR is a pointer to a non-NULL button widget.
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.bP
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The parameter \fBcharacter\fR is the character to inject into the widget.
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.RE
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.IP
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The return value and side-effect (setting the widget data \fIexitType\fP)
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depend upon the injected character:
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.RS
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.TP
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\fIRETURN\fP or \fITAB\fR
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this function returns 0, representing the button selected.
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The widget data \fIexitType\fR is set to \fIvNORMAL\fR.
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.TP
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\fIESCAPE\fP
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the function returns
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-1.
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The widget data \fIexitType\fR is set to \fIvESCAPE_HIT\fR.
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.TP
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Otherwise
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unless modified by preprocessing, postprocessing or key bindings,
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the function returns
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-1.
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The widget data \fIexitType\fR is set to \fIvEARLY_EXIT\fR.
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.RE
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.TP 5
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.B moveCDKButton
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moves the given widget to the given position.
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.RS
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.bP
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The parameters \fBxpos\fR and \fBypos\fR are the new position of the widget.
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.IP
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The parameter \fBxpos\fR may be an integer or one of the pre-defined values
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\fITOP\fR, \fIBOTTOM\fR, and \fICENTER\fR.
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.IP
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The parameter \fBypos\fR may be an integer or one of the pre-defined values
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\fILEFT\fR, \fIRIGHT\fR, and \fICENTER\fR.
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.IP
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The parameter \fBrelative\fR states whether
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the \fBxpos\fR/\fBypos\fR pair is a relative move or an absolute move.
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.IP
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For example, if \fBxpos\fR = 1 and \fBypos\fR = 2 and \fBrelative\fR = \fBTRUE\fR,
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then the widget would move one row down and two columns right.
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If the value of \fBrelative\fR was \fBFALSE\fR then the widget would move to the position (1,2).
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.IP
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Do not use the values \fITOP\fR, \fIBOTTOM\fR, \fILEFT\fR,
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\fIRIGHT\fR, or \fICENTER\fR when \fBrelative\fR = \fITRUE\fR.
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(weird things may happen).
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.bP
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The final parameter \fBrefresh\fR is a boolean value which states
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whether the widget will get refreshed after the move.
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.RE
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.TP 5
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.B newCDKButton
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creates a pointer to a buttonbox widget.
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Parameters:
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.RS
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.bP
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The \fBscreen\fR parameter
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is the screen you wish this widget to be placed in.
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.bP
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\fBxpos\fR
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controls the placement of the object along the horizontal axis.
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It may be an integer or one of the pre-defined values
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\fILEFT\fR, \fIRIGHT\fR, and \fICENTER\fR.
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.bP
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\fBypos\fR
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controls the placement of the object along the vertical axis.
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It be an integer or one of the pre-defined values
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\fITOP\fR, \fIBOTTOM\fR, and \fICENTER\fR.
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.bP
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\fBmessage\fR
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is the message to display in the button window,
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formatted as described in \fIcdk_display\fR.
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.bP
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\fBcallback\fR
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is an optional pointer to a callback function
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that will be executed when the user activates the button by pressing space
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or enter.
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.bP
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\fBbox\fR
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is true if the widget should be drawn with a box around it.
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.bP
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\fBshadow\fR
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turns the shadow on or off around this widget.
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.RE
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.IP
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If the widget could not be created then a \fINULL\fR
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pointer is returned.
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.TP 5
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.B positionCDKButton
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allows the user to move the widget around the screen via the cursor/keypad keys.
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See \fBcdk_position (3)\fR for key bindings.
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.TP 5
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.B setCDKButton
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lets the programmer modify certain elements of an existing
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buttonbox widget.
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.IP
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The parameter names correspond to the same parameter names listed
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in the \fBnewCDKButton\fR function.
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.TP 5
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.B setCDKButtonBackgroundAttrib
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sets the background attribute of the widget.
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.IP
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The parameter \fBattribute\fR is a curses attribute, e.g., A_BOLD.
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.TP 5
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.B setCDKButtonBackgroundColor
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sets the background color of the widget.
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.IP
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The parameter \fBcolor\fR
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is in the format of the Cdk format strings.
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(See \fIcdk_display\fR).
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.TP 5
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.B setCDKButtonBox
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sets true if the widget will be drawn with a box around it.
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.TP 5
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.B setCDKButtonBoxAttribute
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sets the attribute of the box.
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.TP 5
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.B setCDKButtonHorizontalChar
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sets the horizontal drawing character for the box to the given character.
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.TP 5
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.B setCDKButtonLLChar
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sets the lower left hand corner of the widget's box to the given character.
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.TP 5
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.B setCDKButtonLRChar
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sets the lower right hand corner of the widget's box to the given character.
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.TP 5
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.B setCDKButtonMessage
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This sets the contents of the label widget.
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.TP 5
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.B setCDKButtonULChar
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sets the upper left hand corner of the widget's box to the given character.
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.TP 5
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.B setCDKButtonURChar
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sets the upper right hand corner of the widget's box to the given character.
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.TP 5
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.B setCDKButtonVerticalChar
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sets the vertical drawing character for the box to the given character.
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.SH BUGS
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Changing the Box attribute after the widget has been created probably
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does not work right.
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None of the positioning/movement code has been tested.
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.SH AUTHOR
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Grant Edwards, Aspen Research Corporation
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.SH SEE ALSO
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.BR cdk (3),
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.BR cdk_binding (3),
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.BR cdk_display (3),
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.BR cdk_position (3),
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.BR cdk_process (3),
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.BR cdk_screen (3),
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.BR cdk_traverse (3)
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