New page/window now working
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@@ -10,27 +10,27 @@
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* (Tags are added to the messages via an external process.)
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*/
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// All controls need a unique variable so that require() can know if the control has already been loaded
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var CONTROL_ECHOMAIL = '1';
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//load('frame.js');
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//load('graphic.js');
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// Optional debug message so we can see that it is loaded
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log(LOG_DEBUG,'+ Control ECHOMAIL loaded');
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function echomail(page) {
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// A unique method name (same as the control name that is called as new method() on initialisation
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function echomail(pagenum,session) {
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log(LOG_DEBUG,' - Loading echomail page:'+pagenum);
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// has this control completed
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var complete = false;
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var pageframe = undefined;
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log(LOG_DEBUG,'Loading echomail page:'+page);
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var ready = false;
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// Setup our frame
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fo = viewdata ? new FrameViewdata() : new FrameAnsi();
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fo.loadMessage(page,viewdata ? 'vtx' : 'tex');
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function init(pagenum,session) {
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log(LOG_DEBUG,'- init()');
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if (fo.content)
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pageframe = fo.render();
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ready = session.loadMessage(pagenum);
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}
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// Called before processing for a field
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Object.defineProperty(this, 'getName', {
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get: function () {
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return 'ECHOMAIL';
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@@ -44,40 +44,39 @@ function echomail(page) {
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});
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// Handle the keyboard responses as we receive them.
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this.handle=function(read) {
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this.handle = function(read) {
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log(LOG_DEBUG,'Control ECHOMAIL handle() start. ('+read+')');
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switch(read) {
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case KEY_DOWN:
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log(LOG_DEBUG,' - Control TEST scroll 0,1');
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pageframe.scroll(0,1);
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session.page.scroll(0,1);
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read = '';
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break;
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case KEY_UP:
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log(LOG_DEBUG,' - Control TEST scroll 0,-1');
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pageframe.scroll(0,-1);
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session.page.scroll(0,-1);
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read = '';
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break;
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}
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pageframe.cycle();
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so.render();
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return read;
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}
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// @todo Does this need to be defined?
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this.prefield=function() {};
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this.ready=function() {
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//log(LOG_DEBUG,' - pageframe:'+pageframe+',typeof:'+(typeof pageframe));
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if ((typeof pageframe) === 'undefined')
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log(LOG_DEBUG,'+ Control ECHOMAIL page doesnt exist ['+page+']');
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else
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log(LOG_DEBUG,'+ Control ECHOMAIL ready');
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return (typeof pageframe) !== 'undefined';
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/**
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* ready() is called after a control has been initialised, to determine if the control will take the input
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* or if it is unable to do so
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*
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* If ready() returns:
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* + false, the main programming will return ERR_ROUTE to the user,
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* + true, the main programming will continue to load the frame, and then pass input to on the next loop handle()
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*
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* @returns {boolean}
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*/
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this.ready = function() {
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return ready;
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}
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}
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this;
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init.apply(this,arguments);
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}
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