//>>built define("dojox/gfx3d/gradient",["dojo/_base/lang","./matrix","./vector"],function(_1,m,v){ var _2=_1.getObject("dojox.gfx3d",true); var _3=function(a,b){ return Math.sqrt(Math.pow(b.x-a.x,2)+Math.pow(b.y-a.y,2)); }; var N=32; _2.gradient=function(_4,_5,_6,_7,_8,to,_9){ var mx=m.normalize(_9),f=m.multiplyPoint(mx,_7*Math.cos(_8)+_6.x,_7*Math.sin(_8)+_6.y,_6.z),t=m.multiplyPoint(mx,_7*Math.cos(to)+_6.x,_7*Math.sin(to)+_6.y,_6.z),c=m.multiplyPoint(mx,_6.x,_6.y,_6.z),_a=(to-_8)/N,r=_3(f,t)/2,_b=_4[_5.type],_c=_5.finish,_d=_5.color,_e=[{offset:0,color:_b.call(_4,v.substract(f,c),_c,_d)}]; for(var a=_8+_a;a