//>>built define("dojox/gfx3d/matrix",["dojo/_base/lang","./_base"],function(_1,_2){ _2.matrix={_degToRad:function(_3){ return Math.PI*_3/180; },_radToDeg:function(_4){ return _4/Math.PI*180; }}; _2.matrix.Matrix3D=function(_5){ if(_5){ if(typeof _5=="number"){ this.xx=this.yy=this.zz=_5; }else{ if(_5 instanceof Array){ if(_5.length>0){ var m=_2.matrix.normalize(_5[0]); for(var i=1;i<_5.length;++i){ var l=m; var r=_2.matrix.normalize(_5[i]); m=new _2.matrix.Matrix3D(); m.xx=l.xx*r.xx+l.xy*r.yx+l.xz*r.zx; m.xy=l.xx*r.xy+l.xy*r.yy+l.xz*r.zy; m.xz=l.xx*r.xz+l.xy*r.yz+l.xz*r.zz; m.yx=l.yx*r.xx+l.yy*r.yx+l.yz*r.zx; m.yy=l.yx*r.xy+l.yy*r.yy+l.yz*r.zy; m.yz=l.yx*r.xz+l.yy*r.yz+l.yz*r.zz; m.zx=l.zx*r.xx+l.zy*r.yx+l.zz*r.zx; m.zy=l.zx*r.xy+l.zy*r.yy+l.zz*r.zy; m.zz=l.zx*r.xz+l.zy*r.yz+l.zz*r.zz; m.dx=l.xx*r.dx+l.xy*r.dy+l.xz*r.dz+l.dx; m.dy=l.yx*r.dx+l.yy*r.dy+l.yz*r.dz+l.dy; m.dz=l.zx*r.dx+l.zy*r.dy+l.zz*r.dz+l.dz; } _1.mixin(this,m); } }else{ _1.mixin(this,_5); } } } }; _1.extend(_2.matrix.Matrix3D,{xx:1,xy:0,xz:0,yx:0,yy:1,yz:0,zx:0,zy:0,zz:1,dx:0,dy:0,dz:0}); _1.mixin(_2.matrix,{identity:new _2.matrix.Matrix3D(),translate:function(a,b,c){ if(arguments.length>1){ return new _2.matrix.Matrix3D({dx:a,dy:b,dz:c}); } return new _2.matrix.Matrix3D({dx:a.x,dy:a.y,dz:a.z}); },scale:function(a,b,c){ if(arguments.length>1){ return new _2.matrix.Matrix3D({xx:a,yy:b,zz:c}); } if(typeof a=="number"){ return new _2.matrix.Matrix3D({xx:a,yy:a,zz:a}); } return new _2.matrix.Matrix3D({xx:a.x,yy:a.y,zz:a.z}); },rotateX:function(_6){ var c=Math.cos(_6); var s=Math.sin(_6); return new _2.matrix.Matrix3D({yy:c,yz:-s,zy:s,zz:c}); },rotateXg:function(_7){ return _2.matrix.rotateX(_2.matrix._degToRad(_7)); },rotateY:function(_8){ var c=Math.cos(_8); var s=Math.sin(_8); return new _2.matrix.Matrix3D({xx:c,xz:s,zx:-s,zz:c}); },rotateYg:function(_9){ return _2.matrix.rotateY(_2.matrix._degToRad(_9)); },rotateZ:function(_a){ var c=Math.cos(_a); var s=Math.sin(_a); return new _2.matrix.Matrix3D({xx:c,xy:-s,yx:s,yy:c}); },rotateZg:function(_b){ return _2.matrix.rotateZ(_2.matrix._degToRad(_b)); },cameraTranslate:function(a,b,c){ if(arguments.length>1){ return new _2.matrix.Matrix3D({dx:-a,dy:-b,dz:-c}); } return new _2.matrix.Matrix3D({dx:-a.x,dy:-a.y,dz:-a.z}); },cameraRotateX:function(_c){ var c=Math.cos(-_c); var s=Math.sin(-_c); return new _2.matrix.Matrix3D({yy:c,yz:-s,zy:s,zz:c}); },cameraRotateXg:function(_d){ return _2.matrix.rotateX(_2.matrix._degToRad(_d)); },cameraRotateY:function(_e){ var c=Math.cos(-_e); var s=Math.sin(-_e); return new _2.matrix.Matrix3D({xx:c,xz:s,zx:-s,zz:c}); },cameraRotateYg:function(_f){ return _2.matrix.rotateY(dojox.gfx3d.matrix._degToRad(_f)); },cameraRotateZ:function(_10){ var c=Math.cos(-_10); var s=Math.sin(-_10); return new _2.matrix.Matrix3D({xx:c,xy:-s,yx:s,yy:c}); },cameraRotateZg:function(_11){ return _2.matrix.rotateZ(_2.matrix._degToRad(_11)); },normalize:function(_12){ return (_12 instanceof _2.matrix.Matrix3D)?_12:new _2.matrix.Matrix3D(_12); },clone:function(_13){ var obj=new _2.matrix.Matrix3D(); for(var i in _13){ if(typeof (_13[i])=="number"&&typeof (obj[i])=="number"&&obj[i]!=_13[i]){ obj[i]=_13[i]; } } return obj; },invert:function(_14){ var m=_2.matrix.normalize(_14); var D=m.xx*m.yy*m.zz+m.xy*m.yz*m.zx+m.xz*m.yx*m.zy-m.xx*m.yz*m.zy-m.xy*m.yx*m.zz-m.xz*m.yy*m.zx; var M=new _2.matrix.Matrix3D({xx:(m.yy*m.zz-m.yz*m.zy)/D,xy:(m.xz*m.zy-m.xy*m.zz)/D,xz:(m.xy*m.yz-m.xz*m.yy)/D,yx:(m.yz*m.zx-m.yx*m.zz)/D,yy:(m.xx*m.zz-m.xz*m.zx)/D,yz:(m.xz*m.yx-m.xx*m.yz)/D,zx:(m.yx*m.zy-m.yy*m.zx)/D,zy:(m.xy*m.zx-m.xx*m.zy)/D,zz:(m.xx*m.yy-m.xy*m.yx)/D,dx:-1*(m.xy*m.yz*m.dz+m.xz*m.dy*m.zy+m.dx*m.yy*m.zz-m.xy*m.dy*m.zz-m.xz*m.yy*m.dz-m.dx*m.yz*m.zy)/D,dy:(m.xx*m.yz*m.dz+m.xz*m.dy*m.zx+m.dx*m.yx*m.zz-m.xx*m.dy*m.zz-m.xz*m.yx*m.dz-m.dx*m.yz*m.zx)/D,dz:-1*(m.xx*m.yy*m.dz+m.xy*m.dy*m.zx+m.dx*m.yx*m.zy-m.xx*m.dy*m.zy-m.xy*m.yx*m.dz-m.dx*m.yy*m.zx)/D}); return M; },_multiplyPoint:function(m,x,y,z){ return {x:m.xx*x+m.xy*y+m.xz*z+m.dx,y:m.yx*x+m.yy*y+m.yz*z+m.dy,z:m.zx*x+m.zy*y+m.zz*z+m.dz}; },multiplyPoint:function(_15,a,b,c){ var m=_2.matrix.normalize(_15); if(typeof a=="number"&&typeof b=="number"&&typeof c=="number"){ return _2.matrix._multiplyPoint(m,a,b,c); } return _2.matrix._multiplyPoint(m,a.x,a.y,a.z); },multiply:function(_16){ var m=_2.matrix.normalize(_16); for(var i=1;i