Fixed idle time counting.
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d92c06520e
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21d9467607
@ -654,12 +654,19 @@ void call_help() {
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// ------------------------------------------------------------------
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void CheckTick(gkey quitkey) {
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void CheckTick(gkey quitkey)
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{
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Clock idle_secs = gkbd.tickvalue - gkbd.tickpress;
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Clock idle_secs = gkbd.tickvalue > gkbd.tickpress? (gkbd.tickvalue - gkbd.tickpress / 10L) : 0;
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if (gkbd.tickvalue < gkbd.tickpress)
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idle_secs = gkbd.tickpress - gkbd.tickvalue;
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if(CFG->timeout) {
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if(idle_secs >= CFG->timeout) {
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idle_secs /= 10;
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if (CFG->timeout)
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{
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if (idle_secs >= CFG->timeout)
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{
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kbput(quitkey);
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return;
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}
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@ -693,11 +700,16 @@ void CheckTick(gkey quitkey) {
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// ------------------------------------------------------------------
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void IdleCheckSemaphores() {
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void IdleCheckSemaphores()
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{
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// I don't like this solution either... :(
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static Clock last_secs = 0;
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Clock idle_secs = (gkbd.tickvalue - gkbd.tickpress) / 10L;
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Clock idle_secs = gkbd.tickvalue - gkbd.tickpress;
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if (gkbd.tickvalue < gkbd.tickpress)
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idle_secs = gkbd.tickpress - gkbd.tickvalue;
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idle_secs /= 10;
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// Make sure the stuff below is only run once in a second
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if(not idle_secs or (idle_secs - last_secs == 0))
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